[Author]
Author = aimless
[Description]
Description = The target is meating his contact. Follow and take them out. But dont get caught tailing him or he will get spooked.
[Objectives]
Objectivescount = 11

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1087.852
Objectives[0]positionY = -2644.397
Objectives[0]positionZ = 13.81809
Objectives[0]Heading = 250
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = HeavySniper
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 9
Objectives[0]mission_Actors[0]Failed_Text = The target died.
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1043.967
Objectives[0]mission_Actors[0]positionY = -2748.273
Objectives[0]mission_Actors[0]positionZ = 10.75301
Objectives[0]mission_Actors[0]Heading = 320
Objectives[0]mission_Actors[0]String_Name = a_m_m_business_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincable = False
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[0]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1805.501
Objectives[0]mission_Actors[1]positionY = -1181.68
Objectives[0]mission_Actors[1]positionZ = 13.01744
Objectives[0]mission_Actors[1]Heading = 260
Objectives[0]mission_Actors[1]String_Name = a_m_m_salton_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincable = False
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -1086.102
Objectives[0]mission_Vehicles[0]positionY = -2649.036
Objectives[0]mission_Vehicles[0]positionZ = 13.34925
Objectives[0]mission_Vehicles[0]Heading = 185.7523
Objectives[0]mission_Vehicles[0]Name = primo
Objectives[0]mission_Vehicles[0]Model = primo
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincable = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -1033.784
Objectives[0]mission_Vehicles[1]positionY = -2724.047
Objectives[0]mission_Vehicles[1]positionZ = 13.09265
Objectives[0]mission_Vehicles[1]Heading = 239.7624
Objectives[0]mission_Vehicles[1]Name = Cognoscenti Cabrio
Objectives[0]mission_Vehicles[1]Model = cogcabrio
Objectives[0]mission_Vehicles[1]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincable = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -1084.87
Objectives[0]ObjectiveMessages[0]positionY = -2655.291
Objectives[0]ObjectiveMessages[0]positionZ = 12.81809
Objectives[0]ObjectiveMessages[0]Message = The ~b~Target ~w~is in a black car. Follow him. When his contact is revieled. Take them out!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 1
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 10

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = -1085.198
Objectives[1]positionY = -2644.227
Objectives[1]positionZ = 12.81809
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 6
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get in th ~b~Car.
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = -1083.245
Objectives[2]positionY = -2646.688
Objectives[2]positionZ = 12.81809
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -1083.957
Objectives[3]positionY = -2659.67
Objectives[3]positionZ = 12.81809
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincable_Change = False
Objectives[3]SetPlayerActor_Invincable = False
Objectives[3]SetPlayerActor_NewTask = False
Objectives[3]Int_Task = 0
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]positionX = -1035.142
Objectives[4]positionY = -2725.241
Objectives[4]positionZ = 12.75664
Objectives[4]Cutscenes_Time = 1
Objectives[4]Cutscenes_Trans_Time = 2
Objectives[4]Cutscenes_FOV = 20
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 15
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 345
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -1036.775
Objectives[5]positionY = -2720.317
Objectives[5]positionZ = 12.71819
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincable_Change = False
Objectives[5]SetPlayerActor_Invincable = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 8
Objectives[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]Task_List[0]positionX = -1037.434
Objectives[5]Task_List[0]positionY = -2724.793
Objectives[5]Task_List[0]positionZ = 13.25664
Objectives[5]Task_List[0]Block = True
Objectives[5]Task_List[1]Type = EnterVehicle
Objectives[5]Task_List[1]PositionX = -1030.107
Objectives[5]Task_List[1]PositionY = -2723.47
Objectives[5]Task_List[1]PositionZ = 13.24876
Objectives[5]Task_List[1]Speed = 1
Objectives[5]Task_List[1]SeatIndex = -1
Objectives[5]Task_List[1]TaskIndex = 1
Objectives[5]Task_List[2]Type = Drive
Objectives[5]Task_List[2]PositionX = -1092.712
Objectives[5]Task_List[2]PositionY = -1992.371
Objectives[5]Task_List[2]PositionZ = 12.65245
Objectives[5]Task_List[2]Speed = 20
Objectives[5]Task_List[2]StopBeforeVehicles = True
Objectives[5]Task_List[2]StopBeforeActors = True
Objectives[5]Task_List[2]AvoidVehicles = True
Objectives[5]Task_List[2]AvoidEmptyVehicles = False
Objectives[5]Task_List[2]AvoidActors = False
Objectives[5]Task_List[2]AvoidObjects = True
Objectives[5]Task_List[2]StopAtLights = False
Objectives[5]Task_List[2]UseBlinkers = True
Objectives[5]Task_List[2]AllowGoingWrongWay = False
Objectives[5]Task_List[2]Reverse = False
Objectives[5]Task_List[2]TakeShortestPath = False
Objectives[5]Task_List[2]IgnoreRoads = False
Objectives[5]Task_List[2]IgnoreAllPathing = False
Objectives[5]Task_List[2]AvoidHighWays = False
Objectives[5]Task_List[3]Type = Drive
Objectives[5]Task_List[3]PositionX = -649.3723
Objectives[5]Task_List[3]PositionY = -1386.499
Objectives[5]Task_List[3]PositionZ = 10.16543
Objectives[5]Task_List[3]Speed = 20
Objectives[5]Task_List[3]StopBeforeVehicles = True
Objectives[5]Task_List[3]StopBeforeActors = True
Objectives[5]Task_List[3]AvoidVehicles = True
Objectives[5]Task_List[3]AvoidEmptyVehicles = False
Objectives[5]Task_List[3]AvoidActors = False
Objectives[5]Task_List[3]AvoidObjects = True
Objectives[5]Task_List[3]StopAtLights = False
Objectives[5]Task_List[3]UseBlinkers = True
Objectives[5]Task_List[3]AllowGoingWrongWay = False
Objectives[5]Task_List[3]Reverse = False
Objectives[5]Task_List[3]TakeShortestPath = False
Objectives[5]Task_List[3]IgnoreRoads = False
Objectives[5]Task_List[3]IgnoreAllPathing = False
Objectives[5]Task_List[3]AvoidHighWays = False
Objectives[5]Task_List[4]Type = Drive
Objectives[5]Task_List[4]PositionX = -1798.85
Objectives[5]Task_List[4]PositionY = -1178.958
Objectives[5]Task_List[4]PositionZ = 12.51749
Objectives[5]Task_List[4]Speed = 20
Objectives[5]Task_List[4]StopBeforeVehicles = True
Objectives[5]Task_List[4]StopBeforeActors = True
Objectives[5]Task_List[4]AvoidVehicles = True
Objectives[5]Task_List[4]AvoidEmptyVehicles = False
Objectives[5]Task_List[4]AvoidActors = False
Objectives[5]Task_List[4]AvoidObjects = True
Objectives[5]Task_List[4]StopAtLights = False
Objectives[5]Task_List[4]UseBlinkers = True
Objectives[5]Task_List[4]AllowGoingWrongWay = False
Objectives[5]Task_List[4]Reverse = False
Objectives[5]Task_List[4]TakeShortestPath = False
Objectives[5]Task_List[4]IgnoreRoads = False
Objectives[5]Task_List[4]IgnoreAllPathing = False
Objectives[5]Task_List[4]AvoidHighWays = False
Objectives[5]Task_List[5]Type = BlockNonTemporaryEvents
Objectives[5]Task_List[5]positionX = -1800.749
Objectives[5]Task_List[5]positionY = -1183.577
Objectives[5]Task_List[5]positionZ = 12.51744
Objectives[5]Task_List[5]Block = False
Objectives[5]Task_List[6]Type = WalkTo
Objectives[5]Task_List[6]DestinationX = -1803.894
Objectives[5]Task_List[6]DestinationY = -1182.663
Objectives[5]Task_List[6]DestinationZ = 12.51744
Objectives[5]Task_List[6]Rotation = 30
Objectives[5]Task_List[6]Speed = 1
Objectives[5]Task_List[7]Type = AchieveHeading
Objectives[5]Task_List[7]positionX = -1803.894
Objectives[5]Task_List[7]positionY = -1182.663
Objectives[5]Task_List[7]positionZ = 12.51744
Objectives[5]Task_List[7]heading = 60
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = The target is leaving the airport.
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = -1029.918
Objectives[6]positionY = -2717.555
Objectives[6]positionZ = 12.81554
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 16
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]positionX = -1027.269
Objectives[7]positionY = -2719.644
Objectives[7]positionZ = 12.81241
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 0
Objectives[7]Cutscenes_FOV = 20
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = True
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 10
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -1083.539
Objectives[8]positionY = -2662.242
Objectives[8]positionZ = 12.81809
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincable_Change = False
Objectives[8]SetPlayerActor_Invincable = False
Objectives[8]SetPlayerActor_NewTask = False
Objectives[8]Int_Task = 0
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Follow_Actor
Objectives[9]Text = Follow the ~b~target.
Objectives[9]Failed_Text = 
Objectives[9]Follow_Actor_Trigger_Distance = 7.5
Objectives[9]positionX = -1795.598
Objectives[9]positionY = -1179.653
Objectives[9]positionZ = 12.01752
Objectives[9]Follow_Actor_Wait_For_Player = False
Objectives[9]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[9]Follow_Actor_Min_Distance = 37.5
Objectives[9]Follow_Actor_Use_SpookOMeter = True
Objectives[9]Follow_Actor_Min_Distance_Warning_Text = Back off.
Objectives[9]Follow_Actor_Min_Distance_Failed_Text = The target was alerted.
Objectives[9]Follow_Actor_Use_Max_Distance = True
Objectives[9]Follow_Actor_Max_Distance_Warning_Text = The target is getting away.
Objectives[9]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[9]Follow_Actor_Max_Distance_Failed_Text = The target got away.
Objectives[9]Follow_Actor_Max_Distance = 150
Objectives[9]Follow_Actor_Max_Warning_Distance = 100
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Take out the targets.
Objectives[10]Text2 = 
Objectives[10]Type = Kill_Actors
Objectives[10]positionX = -1800.065
Objectives[10]positionY = -1187.641
Objectives[10]positionZ = 12.01745
Objectives[10]KillAll1 = True
Objectives[10]KillAll2 = False
Objectives[10]Kill_Actors_Add_Blips = True
Objectives[10]Kill_Actors_Add_Markers = True
Objectives[10]DropPickups = False
Objectives[10]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

